﻿COMP {
RsID 134
Strg "Himmel"
Strg "Vier Elemente"
}
COMP {
RsID 135
Strg "Sky Part"
Strg ""
}
COMP {
RsID 140
Strg "SkyPreview Part"
Strg ""
}
COMP {
RsID 145
Strg "Interactive Sun Part"
Strg ""
}
COMP {
RsID 150
Strg "Interactive Sun Part"
Strg ""
}
COMP {
RsID 166
Strg "Himmel"
Strg ""
}
COMP {
RsID 184
Strg "Realistischer Himmel"
Strg "Vier Elemente"
}
COMP {
RsID 900
Strg "Volumetrische Wolken"
Strg "Wolken"
}
COMP {
RsID 973
Strg "Volumetric Clouds General Part"
Strg ""
}
COMP {
RsID 970
Strg "Volumetric Cloud Preview Pane Part"
Strg ""
}
COMP {
RsID 971
Strg "Volumetric Cloud Preview Part"
Strg ""
}
COMP {
RsID 911
Strg "Basisform"
Strg "Basic Shape"
}
COMP {
RsID 912
Strg "Quellwolke 1"
Strg "Cumulus 1"
}
COMP {
RsID 914
Strg "Quellwolke 2"
Strg "Cumulus 2"
}
COMP {
RsID 915
Strg "Große Quellwolke"
Strg "Big Cumulus"
}
COMP {
RsID 136
Strg "Terrain"
Strg "Terrain"
}
COMP {
RsID 171
Strg "TG Drawing Window"
Strg ""
}
COMP {
RsID 176
Strg "Terrain Filter Part"
Strg ""
}
COMP {
RsID 174
Strg "Terrain Preview Pane Part"
Strg ""
}
COMP {
RsID 175
Strg "Terrain Preview Part"
Strg ""
}
COMP {
RsID 177
Strg "Terrain General Part"
Strg ""
}
COMP {
RsID 500
Strg "Editierbares Terrain"
Strg "# 1"
}
COMP {
RsID 2000
Strg "Terrain bearbeiten"
Strg ""
}
COMP {
RsID 2001
Strg "Raw Import Dialog"
Strg ""
}
COMP {
RsID 503
Strg "Fraktaler Funktionsgenerator"
Strg "Erweiterter Generator"
}
COMP {
RsID 2002
Strg "Fractal Function Dialog Part"
Strg ""
}
COMP {
RsID 501
Strg "Nullgenerator"
Strg "Erweiterter Generator"
}
COMP {
RsID 502
Strg "Verlaufsgenerator"
Strg "Erweiterter Generator"
}
COMP {
RsID 504
Strg "Kuppelgenerator"
Strg "Erweiterter Generator"
}
COMP {
RsID 505
Strg "Displacement-Generator"
Strg "Erweiterter Generator"
}
COMP {
RsID 550
Strg "Tafelberg"
Strg "Generator"
}
COMP {
RsID 551
Strg "Geradliniger Berg"
Strg "Generator"
}
COMP {
RsID 552
Strg "Berg"
Strg "Generator"
}
COMP {
RsID 553
Strg "Tal und Berg"
Strg "Generator"
}
COMP {
RsID 554
Strg "Tal und geradlinige Berge"
Strg "Generator"
}
COMP {
RsID 555
Strg "Sanfter Berg"
Strg "Generator"
}
COMP {
RsID 556
Strg "Rundlicher Berg"
Strg "Generator"
}
COMP {
RsID 557
Strg "Hügel"
Strg "Generator"
}
COMP {
RsID 558
Strg "Sanfte Ebene"
Strg "Generator"
}
COMP {
RsID 559
Strg "Krater"
Strg "Generator"
}
COMP {
RsID 600
Strg "Nullkantenfilter"
Strg "Filter"
}
COMP {
RsID 601
Strg "Schluchtenfilter"
Strg "Filter"
}
COMP {
RsID 602
Strg "Gletscherfilter"
Strg "Filter"
}
COMP {
RsID 603
Strg "Glättungsfilter"
Strg "Filter"
}
COMP {
RsID 604
Strg "Höhenfilter skalieren"
Strg "Filter"
}
COMP {
RsID 605
Strg "Plateaufilter"
Strg "Filter"
}
COMP {
RsID 607
Strg "Terrassenfilter"
Strg "Filter"
}
COMP {
RsID 609
Strg "Filter umkehren"
Strg "Filter"
}
COMP {
RsID 610
Strg "Gauß-Filter"
Strg "Filter"
}
COMP {
RsID 608
Strg "Erosionsfilter"
Strg "Filter"
}
COMP {
RsID 611
Strg "Rauschfilter"
Strg "Filter"
}
COMP {
RsID 178
Strg "Noise Filter Custom Part"
Strg ""
}
COMP {
RsID 701
Strg "Felsen"
Strg "Terrain-Distribution # 32"
}
COMP {
RsID 702
Strg "Land"
Strg "Terrain-Distribution # 32"
}
COMP {
RsID 703
Strg "Gras"
Strg "Terrain-Distribution # 32"
}
COMP {
RsID 704
Strg "Schnee"
Strg "Terrain-Distribution # 32"
}
COMP {
RsID 700
Strg "Benutzerdefiniert"
Strg "Terrain-Distribution # 32"
}
COMP {
RsID 705
Strg "Einfach"
Strg "Terrain-Distribution # 32"
}
COMP {
RsID 706
Strg "Überall"
Strg "Terrain-Distribution # 32"
}
COMP {
RsID 710
Strg "Terrain-Bump"
Strg "Umgebungsfunktionen"
}
COMP {
RsID 101
Strg "Terrain"
Strg "Terrain # 1"
}
COMP {
RsID 100
Strg "Terrain-Layer"
Strg "Terrain # 64"
}
COMP {
RsID 137
Strg "Fläche"
Strg "Basiselement"
}
COMP {
RsID 256
Strg "Schnee"
Strg "Natürl. Funktionen"
}
COMP {
RsID 132
Strg "Sonnenlicht"
Strg "Basislichtquellen"
}
COMP {
RsID 138
Strg "Sonnenlicht"
Strg ""
}
COMP {
RsID 133
Strg "Mondlicht"
Strg "Basislichtquellen"
}
COMP {
RsID 139
Strg "Mondlicht"
Strg ""
}
COMP {
RsID 257
Strg "Feuer"
Strg "Natürl. Funktionen"
}
COMP {
RsID 258
Strg "Wasser : Wellen"
Strg "Natürl. Funktionen"
}
COMP {
RsID 1000
Strg "Ozean"
Strg ""
}
COMP {
RsID 259
Strg "Wasser : Kräuseln"
Strg "Natürl. Funktionen"
}
PMap {
RsID 134
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Zeit"
Strg "Bodenhöhe"
Strg "Sonnenfarbe"
Strg "Sonnenposition U"
Strg "Sonnenposition V"
Strg "Sonnenposition W"
Strg "Sonnenauragröße"
Strg "Sonnenaurafarbe"
Strg "Mondfarbe"
Strg "Mondposition U"
Strg "Mondposition V"
Strg "Mondposition W"
Strg "Mondauragröße"
Strg "Mondaurafarbe"
Strg "Mondphase"
Strg "Mondneigung"
Strg "Himmelsfarbe"
Strg "Bodenfarbe"
Strg "Nebelfarbe"
Strg "Anfang der Nebelhöhe"
Strg "Ende der Nebelhöhe"
Strg "Nebelentfernung"
Strg "Nebelintensität"
Strg "Wolke 1 Farbe"
Strg "Wolke 1 Höhe"
Strg "Wolke 1 Dicke"
Strg "Wolke 1 Abdeckung"
Strg "Wolke 1 Klumpigkeit"
Strg "Wolke 1 X-Verhältnis"
Strg "Wolke 1 Y-Verhältnis"
Strg "Wolke 1 Rotation"
Strg "Wolke 1 Geschwindigkeit"
Strg "Wolke 1 Transformationstempo"
Strg "Wolke 2 Farbe"
Strg "Wolke 2 Höhe"
Strg "Wolke 2 Dicke"
Strg "Wolke 2 Abdeckung"
Strg "Wolke 2 Klumpigkeit"
Strg "Wolke 2 X-Verhältnis"
Strg "Wolke 2 Y-Verhältnis"
Strg "Wolke 2 Rotation"
Strg "Wolke 2 Geschwindigkeit"
Strg "Wolke 2 Transformationstempo"
Strg "Wolke 3 Farbe"
Strg "Wolke 3 Höhe"
Strg "Wolke 3 Dicke"
Strg "Wolke 3 Abdeckung"
Strg "Wolke 3 Klumpigkeit"
Strg "Wolke 3 X-Verhältnis"
Strg "Wolke 3 Y-Verhältnis"
Strg "Wolke 3 Rotation"
Strg "Wolke 3 Geschwindigkeit"
Strg "Wolke 3 Transformationstempo"
Strg "Wolke 4 Farbe"
Strg "Wolke 4 Höhe"
Strg "Wolke 4 Dicke"
Strg "Wolke 4 Abdeckung"
Strg "Wolke 4 Klumpigkeit"
Strg "Wolke 4 X-Verhältnis"
Strg "Wolke 4 Y-Verhältnis"
Strg "Wolke 4 Rotation"
Strg "Wolke 4 Geschwindigkeit"
Strg "Wolke 4 Transformationstempo"
Strg "Sonne (Vorn/Hinten)"
Strg "Mond (Vorn/Hinten)"
Strg "Nebel (AN/AUS)"
Strg "Wolke 1 (AN/AUS)"
Strg "Wolke 2 (AN/AUS)"
Strg "Wolke 3 (AN/AUS)"
Strg "Wolke 4 (AN/AUS)"
Strg "Maßstab d. Universums"
Strg "Himmelsfarbe b. Sonnenuntergang"
Strg "Regenbogenintensität"
Strg "Dunstfarbe"
Strg "Dunsthöhe"
Strg "Dunstentfernung"
Strg "Dunstintensität"
Strg "Regenbogen (AN/AUS)"
Strg "Dunst (AN/AUS)"
}
PMap {
RsID 166
Strg "Helligkeit"
}
PMap {
RsID 184
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Zeit"
Strg "Horizonthöhe"
Strg "Sonnenfarbe"
Strg "Sonnenposition U"
Strg "Sonnenposition V"
Strg "Sonnenposition W"
Strg "Sonnenauragröße"
Strg "Sonnenaurafarbe"
Strg "Mondfarbe"
Strg "Mondposition U"
Strg "Mondposition V"
Strg "Mondposition W"
Strg "Mondauragröße"
Strg "Mondaurafarbe"
Strg "Mondphase"
Strg "Mondneigung"
Strg "Himmelsfarbe"
Strg "Bodenfarbe"
Strg "Nebelfarbe"
Strg "Anfang der Nebelhöhe"
Strg "Ende der Nebelhöhe"
Strg "Nebelentfernung"
Strg "Nebelintensität"
Strg "Wolke 1 Farbe"
Strg "Wolke 1 Höhe"
Strg "Wolke 1 Dicke"
Strg "Wolke 1 Abdeckung"
Strg "Wolke 1 Klumpigkeit"
Strg "Wolke 1 X-Verhältnis"
Strg "Wolke 1 Y-Verhältnis"
Strg "Wolke 1 Rotation"
Strg "Wolke 1 Geschwindigkeit"
Strg "Wolke 1 Transformation"
Strg "Wolke 2 Farbe"
Strg "Wolke 2 Höhe"
Strg "Wolke 2 Dicke"
Strg "Wolke 2 Abdeckung"
Strg "Wolke 2 Klumpigkeit"
Strg "Wolke 2 X-Verhältnis"
Strg "Wolke 2 Y-Verhältnis"
Strg "Wolke 2 Rotation"
Strg "Wolke 2 Geschwindigkeit"
Strg "Wolke 2 Transformation"
Strg "Wolke 3 Farbe"
Strg "Wolke 3 Höhe"
Strg "Wolke 3 Dicke"
Strg "Wolke 3 Abdeckung"
Strg "Wolke 3 Klumpigkeit"
Strg "Wolke 3 X-Verhältnis"
Strg "Wolke 3 Y-Verhältnis"
Strg "Wolke 3 Rotation"
Strg "Wolke 3 Geschwindigkeit"
Strg "Wolke 3 Transformation"
Strg "Wolke 4 Farbe"
Strg "Wolke 4 Höhe"
Strg "Wolke 4 Dicke"
Strg "Wolke 4 Abdeckung"
Strg "Wolke 4 Klumpigkeit"
Strg "Wolke 4 X-Verhältnis"
Strg "Wolke 4 Y-Verhältnis"
Strg "Wolke 4 Rotation"
Strg "Wolke 4 Geschwindigkeit"
Strg "Wolke 4 Transformation"
Strg "Sonne (Vorn/Hinten)"
Strg "Mond (Vorn/Hinten)"
Strg "Nebel (AN/AUS)"
Strg "Wolke 1 (AN/AUS)"
Strg "Wolke 2 (AN/AUS)"
Strg "Wolke 3 (AN/AUS)"
Strg "Wolke 4 (AN/AUS)"
Strg "Dunstdichte"
Strg "Rotfilter Dunst"
Strg "Grünfilter Dunst"
Strg "Blaufilter Dunst"
Strg "Sonnenintensität am Zenit(Verdeckt)"
Strg "Sonnenintensität am Zenit"
Strg "Trübungsverhältnis (% Dunst in Luft)"
Strg "Luftstreuung Rotfaktor"
Strg "Luftstreuung Grünfaktor"
Strg "Luftstreuung Blaufaktor"
Strg "Sample-Anzahl entlang Strahl"
Strg "Autom. Vorschaurender-Refresh"
Strg "Boden anzeigen (AN/AUS)"
Strg "Sonnengröße"
Strg "Skalierungsfaktor (von Szene)"
Strg "Skalierungsfaktor (zur Realität)"
Strg "Layer1 Bewegungsrichtung"
Strg "Layer2 Bewegungsrichtung"
Strg "Layer3 Bewegungsrichtung"
Strg "Layer4 Bewegungsrichtung"
Strg "Layer1 Oktaven"
Strg "Layer2 Oktaven"
Strg "Layer3 Oktaven"
Strg "Layer4 Oktaven"
Strg "Jahr"
Strg "Monat"
Strg "Tag"
Strg "Stunde"
Strg "Breitengrad"
Strg "Längengrad"
Strg "Winkel Sonnenhöhe"
Strg "Winkel Sonnenazimut"
Strg "Verteilung von Wolkenlayer 1"
Strg "Verteilung von Wolkenlayer 2"
Strg "Verteilung von Wolkenlayer 3"
Strg "Verteilung von Wolkenlayer 4"
Strg "Schatteneinstellungen"
Strg "Schatten aktivieren von Wolkenlayer 1"
Strg "Schatten aktivieren von Wolkenlayer 2"
Strg "Schatten aktivieren von Wolkenlayer 3"
Strg "Schatten aktivieren von Wolkenlayer 4"
Strg "Art von Wolkenlayer 1"
Strg "Art von Wolkenlayer 2"
Strg "Art von Wolkenlayer 3"
Strg "Art von Wolkenlayer 4"
Strg "Layer1 Silberstreif"
Strg "Layer2 Silberstreif"
Strg "Layer3 Silberstreif"
Strg "Layer4 Silberstreif"
Strg "Schneller Modus"
Strg "Schattenwurf"
Strg "Lichtstrahlen"
Strg "Lichtstrahlenintensität"
}
PMap {
RsID 900
Strg "Diffuse Wolkenfarbe"
Strg "Genauigkeitsvorgabe"
Strg "Helligkeit"
Strg "Deckkraft z.B. Untergang"
Strg "Phasemenge"
Strg "Schattenwurf aktivieren"
Strg "Schattenintensität"
Strg ""
Strg ""
Strg ""
Strg "Größe X in Inches"
Strg "Größe Y in Inches"
Strg "Größe Z in Inches"
Strg "Anzahl von Inch"
Strg "Anzahl von Meilen"
Strg "Lichteinstellungsquelle"
Strg "GI aktivieren"
Strg "Umfang von GI"
Strg "Beeinflusst indirekte Beleuchtung"
Strg "Präzision"
Strg "Präzision der Form"
Strg "Präzision des Himelslichts"
Strg "Lichtcache aktivieren"
Strg "Größe des Lichtcaches"
Strg "Octree aktivieren"
Strg "Tiefe des Octree"
Strg "Formart"
Strg "Autom. Refresh"
Strg "Aktualisierungsmodus"
}
PMap {
RsID 911
Strg "Primitive"
Strg "Details aktivieren"
Strg "Oktaven"
Strg "Beständigkeit d. Detailrauschens"
Strg "Rauschenart"
Strg "Dichte"
Strg "Grenzwert Min-Max"
Strg "Maßstab"
Strg "Verteilung"
Strg "Phase"
}
PMap {
RsID 912
Strg "Dichte"
Strg "Unterseitenabflachung"
Strg "Art des Rauschens"
Strg "Schärfe"
Strg "Rauschskalierung"
Strg "Verteilung"
Strg "Phase"
}
PMap {
RsID 914
Strg "Dichte"
Strg "Unterseitenabflachung"
Strg "Art des Rauschens"
Strg "Schärfe"
Strg "Rauschskalierung"
Strg "Verteilung"
Strg "Phase"
}
PMap {
RsID 915
Strg "Unterseitenabflachung"
Strg "Anzahl der Kugeln"
Strg "Radiusfaktor"
Strg "Dichte"
Strg "Wurzelanzahl"
Strg "Verteilung"
Strg "Phase"
Strg "Details aktivieren"
Strg "Oktaven"
Strg "Beständigkeit d. Detailrauschens"
Strg "Rauschenart"
Strg "Dichte"
Strg "Grenzwert Min-Max"
Strg "Maßstab"
}
PMap {
RsID 136
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Größe-X"
Strg "Größe-Y"
Strg "Größe-Z"
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Welt X-Größe"
Strg "Welt Y-Größe"
Strg "Skalierungsfaktor"
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
}
PMap {
RsID 500
Strg "Bildbreite"
Strg "Bildhöhe"
Strg "Min. Höhe"
Strg "Max. Höhe"
}
PMap {
RsID 503
Strg "Verteilung"
Strg "Rauschenart"
Strg "Fraktalart"
Strg "Höhe"
Strg "Strukturgröße (Schieberegler)"
Strg "Strukturgröße (Wert)"
Strg "Rauheit"
Strg "Versatz"
Strg "Zunahme"
Strg "Lückenhaft"
Strg "Autom. Oktaven"
Strg "Oktaven"
}
PMap {
RsID 502
Strg "Höhe"
Strg "Richtung"
}
PMap {
RsID 504
Strg "Höhe"
Strg "Stärke"
}
PMap {
RsID 505
Strg "Verteilung"
Strg "Strukturgröße (Schieberegler)"
Strg "Strukturgröße (Wert)"
Strg "Höhe"
Strg "Rauheit"
}
PMap {
RsID 550
Strg "Verteilung"
Strg "Strukturgröße (Schieberegler)"
Strg "Strukturgröße (Wert)"
Strg "Höhe"
Strg "Berg"
Strg "Bergstärke"
Strg "Maßstab der Ebene"
Strg "Ebenenversatz"
Strg "Zufällige Höhe"
}
PMap {
RsID 551
Strg "Verteilung"
Strg "Strukturgröße (Schieberegler)"
Strg "Strukturgröße (Wert)"
Strg "Höhe"
Strg "Rauheit"
}
PMap {
RsID 552
Strg "Verteilung"
Strg "Strukturgröße (Schieberegler)"
Strg "Strukturgröße (Wert)"
Strg "Höhe"
Strg "Rauheit"
}
PMap {
RsID 553
Strg "Verteilung"
Strg "Strukturgröße (Schieberegler)"
Strg "Strukturgröße (Wert)"
Strg "Höhe"
Strg "Rauheit"
Strg "Tal"
}
PMap {
RsID 554
Strg "Verteilung"
Strg "Strukturgröße (Schieberegler)"
Strg "Strukturgröße (Wert)"
Strg "Höhe"
Strg "Rauheit"
Strg "Tal"
}
PMap {
RsID 555
Strg "Verteilung"
Strg "Strukturgröße (Schieberegler)"
Strg "Strukturgröße (Wert)"
Strg "Höhe"
Strg "Rauheit"
}
PMap {
RsID 556
Strg "Verteilung"
Strg "Strukturgröße (Schieberegler)"
Strg "Strukturgröße (Wert)"
Strg "Höhe"
Strg "Rauheit"
Strg "Stärke"
}
PMap {
RsID 557
Strg "Verteilung"
Strg "Strukturgröße (Schieberegler)"
Strg "Strukturgröße (Wert)"
Strg "Höhe"
Strg "Rauheit"
Strg "Stärke"
}
PMap {
RsID 558
Strg "Verteilung"
Strg "Strukturgröße (Schieberegler)"
Strg "Strukturgröße (Wert)"
Strg "Höhe"
Strg "Rauheit"
}
PMap {
RsID 559
Strg "Krateranzahl"
Strg "Verteilung"
Strg "Kraterradius"
Strg "Kraterhöhe"
Strg "Variation"
Strg "Verformung"
Strg "Stärke"
Strg "Radius Innenboden"
Strg "Radius Innenrand"
Strg "Radius Außenrand"
Strg "Bodenhöhe"
Strg "Randhöhe"
}
PMap {
RsID 600
Strg "Strength"
}
PMap {
RsID 601
Strg "Strength"
Strg "Offset"
Strg "Plain"
}
PMap {
RsID 602
Strg "Strength"
}
PMap {
RsID 603
Strg "Strength"
Strg "Radius"
}
PMap {
RsID 604
Strg "Min Height"
Strg "Max Height"
Strg "Mode"
}
PMap {
RsID 605
Strg "Plateau Size"
Strg "Plateau Strength"
Strg "Strength"
Strg "Offset"
}
PMap {
RsID 607
Strg "Terrace Count"
Strg "Plain Strength"
Strg "Terrace Sharpness"
Strg "Terrace Type"
Strg "Enable Variation"
Strg "Seed"
Strg "Amplitude"
Strg "Featue Scale"
Strg "Feature Size"
}
PMap {
RsID 609
Strg "Level"
}
PMap {
RsID 610
Strg "Strength"
}
PMap {
RsID 608
Strg "Erosion Cycle"
Strg "Enable Rain Erosion"
Strg "Strength"
Strg "Smooth"
Strg "Enable Thermal Erosion"
Strg "Talus Angle"
Strg "Resistance"
Strg "Enable Wind Erosion"
Strg "Wind Strength"
Strg "Wind Smooth"
Strg "Enable Smooth Erosion"
Strg "Smooth Strength"
}
PMap {
RsID 611
Strg "Noise Seed"
Strg "Noise Size"
Strg "Noise Amplitude"
Strg "Noise Offset"
Strg "Slope Influence"
Strg "Slope Min"
Strg "Slope Min Blend"
Strg "Slope Max"
Strg "Slope Max Blend"
Strg "Altitude Influence"
Strg "Altitude Min"
Strg "Altitude Min Blend"
Strg "Altitude Max"
Strg "Altitude Max Blend"
Strg "Orientation Influence"
Strg "Orientation Direction"
Strg "Orientation Pitch"
Strg "Orientation Blend"
}
PMap {
RsID 701
Strg "Size"
Strg "Seed"
Strg "Coverage"
Strg "Noise"
Strg "Min Slope"
Strg "Min Slope Blend"
Strg "Bump Seed"
Strg "Bump Amplitude"
Strg "Bump Follow Terrain"
Strg "Bump Roughness"
}
PMap {
RsID 702
Strg "Size"
Strg "Seed"
Strg "Coverage"
Strg "Noise"
Strg "Max Slope"
Strg "Max Slope Blend"
Strg "Bump Seed"
Strg "Bump Amplitude"
}
PMap {
RsID 703
Strg "Size"
Strg "Seed"
Strg "Coverage"
Strg "Noise"
Strg "Max Slope"
Strg "Max Slope Blend"
Strg "Altitude Min"
Strg "Altitude Min Blend"
Strg "Altitude Max"
Strg "Altitude Max Blend"
Strg "Bump Seed"
Strg "Bump Amplitude"
}
PMap {
RsID 704
Strg "Size"
Strg "Seed"
Strg "Coverage"
Strg "Noise"
Strg "Max Slope"
Strg "Max Slope Blend"
Strg "Altitude Min"
Strg "Altitude Min Blend"
Strg "Orientation Direction"
Strg "Orientation Pitch"
Strg "Orientation Blend"
Strg "Orientation Influence"
}
PMap {
RsID 700
Strg "Seed"
Strg "Coverage"
Strg "Noise"
Strg "Size"
Strg "Slope Influence"
Strg "Slope Min"
Strg "Slope Min Blend"
Strg "Slope Max"
Strg "Slope Max Blend"
Strg "Altitude Influence"
Strg "Altitude Min"
Strg "Altitude Min Blend"
Strg "Altitude Max"
Strg "Altitude Max Blend"
Strg "Orientation Influence"
Strg "Orientation Direction"
Strg "Orientation Pitch"
Strg "Orientation Blend"
Strg "Bump Size"
Strg "Bump Seed"
Strg "Bump Amplitude"
Strg "Bump Follow Terrain"
Strg "Bump Roughness"
}
PMap {
RsID 705
Strg "Size"
Strg "Seed"
Strg "Coverage"
Strg "Noise"
}
PMap {
RsID 710
Strg "Bump Seed"
Strg "Bump Amplitude"
Strg "Bump Follow Terrain"
Strg "Bump Roughness"
Strg "Uniform Scaling"
Strg "Size"
Strg "X Size"
Strg "Y Size"
Strg "Z Size"
}
PMap {
RsID 101
Strg "Globaler Shader"
Strg "Größe"
Strg "Bump-Verteilung"
Strg "Bump-Amplitude"
Strg "Bump folgt Terrain"
Strg "Bump-Rauheit"
Strg "Layerliste"
}
PMap {
RsID 100
Strg "Verteilung"
Strg "Shader"
Strg "Name"
}
PMap {
RsID 137
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Skalierungsfaktor"
}
PMap {
RsID 256
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Negative Neigung"
Strg ""
Strg "Positive Neigung"
}
PMap {
RsID 132
Strg "Intensität"
Strg "Skalierungsfaktor"
Strg "Größe"
}
PMap {
RsID 138
}
PMap {
RsID 133
Strg "Intensität"
Strg "Skalierungsfaktor"
Strg "Größe"
}
PMap {
RsID 139
}
PMap {
RsID 257
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Feuerfarbe"
Strg "Feuerturbulenz"
Strg "Feuerabschluss"
Strg ""
Strg ""
}
PMap {
RsID 258
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Zeit"
Strg "Globaler Maßstab"
Strg "Winkel 1"
Strg "Unruhe 1"
Strg "Maßstab 1"
Strg "Amplitude 1"
Strg "Winkel 2"
Strg "Unruhe 2"
Strg "Maßstab 2"
Strg "Amplitude 2"
Strg "Winkel 3"
Strg "Unruhe 3"
Strg "Maßstab 3"
Strg "Amplitude 3"
Strg "Welle 1 An"
Strg "Welle 2 An"
Strg "Welle 3 An"
Strg "Interferenzen berechnen"
Strg "Unruhewerte"
}
PMap {
RsID 1000
Strg "Größe"
Strg "Wellenamplitude"
Strg "Winkel des Windes"
Strg "Aktuelle Zeit"
Strg "Systemperiode"
Strg "Auswahl des Rastermaßes"
Strg "Keine Welle gegen den Wind bewegen"
Strg "Szenezeit aufheben"
Strg ""
}
PMap {
RsID 259
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Zeit"
Strg "Maßstab"
Strg "Amplitude"
Strg "Dämpfung"
Strg "Zentrieren-H"
Strg "Zentrieren-V"
Strg "Unruhe"
}
TABS {
RsID 160
Strg "Dunst"
Strg "Nebel"
Strg "Layer 1"
Strg "Layer 2"
Strg "Layer 3"
Strg "Layer 4"
}
TABS {
RsID 187
Strg "Atmosphäre"
Strg "Nebel & Sonnenstrahlen"
Strg "Wolken 1"
Strg "Wolken 2"
Strg "Wolken 3"
Strg "Wolken 4"
}
TABS {
RsID 161
Strg "Allgemein"
Strg "Shading"
}
TABS {
RsID 170
Strg "Höhe"
Strg "Neigung"
Strg "Ausrichtung"
}
TABS {
RsID 164
Strg "Bump"
Strg "Rauschen"
Strg "Neigung"
}
TABS {
RsID 165
Strg "Bump"
Strg "Rauschen"
Strg "Neigung"
}
TABS {
RsID 166
Strg "Bump"
Strg "Rauschen"
Strg "Höhe"
Strg "Neigung"
}
TABS {
RsID 167
Strg "Rauschen"
Strg "Höhe"
Strg "Neigung"
Strg "Ausrichtung"
}
TABS {
RsID 163
Strg "Bump"
Strg "Rauschen"
Strg "Höhe"
Strg "Neigung"
Strg "Ausrichtung"
}
TBAR {
RsID 152
Strg "Kamera Werkzeuge"
Strg "Ebene-XY"
Strg "Dolly"
Strg "Ebene-XZ"
}
TBAR {
RsID 150
Strg "Standard"
Strg "Paint / Malen"
Strg "Erhebung"
Strg "Krater"
Strg "Erosion"
}
TBAR {
RsID 151
Strg "Kamera Werkzeuge"
Strg "Ebene-XY"
Strg "Dolly"
Strg "Ebene-XZ"
}
STR {
RsID 130
Strg "Kann Datei nicht finden: ^0"
Strg "Importieren gescheitert"
Strg "Exportieren gescheitert"
Strg "Vorlage speichern"
Strg "Data"
Strg "VolumetricClouds"
Strg "Benutzer"
Strg "Rendervorschau"
Strg "Fehler beim Lesen der Vorlage"
Strg "\\Presets\\VolumetricClouds\\wizard.txt"
}
STR {
RsID 129
Strg "Kann Datei nicht finden: ^0"
Strg "Mesh-Datei"
Strg "Mesh-Datei laden"
Strg "RAW 8 bits, 16 bits"
Strg "RAW-fp 32 bits"
Strg "Importieren gescheitert"
Strg "Exportieren gescheitert"
Strg "Heightmap berechnen..."
Strg "Vorlage speichern"
Strg "Data"
Strg "Terrains"
Strg "Benutzer"
Strg "Rendervorschau"
Strg "Fehler beim Lesen der Vorlage"
Strg "Terrain-Shader"
Strg "Nicht genügend Speicher, um Terrain zuzuweisen ! Bitte reduzieren Sie die Auflösung des Terrains."
Strg "\\Presets\\Terrains\\wizard.txt"
Strg "Terrain-Shader"
}
STR {
RsID 1001
Strg "Ozean"
}
STR {
RsID 128
Strg "Bild speichern"
Strg "Bild laden"
Strg "Erde : Mesh erstellen ..."
Strg "Ozean-Shader"
}
STR {
RsID 1000
Strg "Größe des Ozeanquadrates"
Strg "Größe der größten Wellen"
Strg "Simulationszeit anstatt der Szenenzeit verwenden"
Strg "Simulationszeit"
Strg "Die Zeitspanne nach der die Simulation zum selben Zustand zurückkehrt"
Strg "Steuert die Richtung des Windes"
Strg "Entfernt Wellen, die sich gegen den Wind bewegen"
Strg "Steuert die Genauigkeit der Simulation (höhere Einstellungen sind langsamer)"
}
FTYP {
RsID 136
Strg "RAW 8 bits, 16 bits"
Strg "RAW-fp 32 bits"
}
FTYP {
RsID 137
Strg "Mesh-Datei"
}
Node {
RsID 137
Strg "Verwenden Sie diese Flächen-Primitive mit einigen Wasser-Shadern zum Erstellen von Ozeanen, Meeren..."
Strg "Fläche"
}
Node {
RsID 258
Strg "Fertigstellung"
Strg "Interferenzen berechnen"
Strg "Aktivieren"
Strg "Winkel"
Strg "Amplitude"
Strg "Maßstab"
Strg "Unruhe"
Strg "Welle 1"
Strg "Unruhewerte"
Strg "Globaler Maßstab"
Strg "Aktivieren"
Strg "Winkel"
Strg "Amplitude"
Strg "Maßstab"
Strg "Unruhe"
Strg "Welle 2"
Strg "Aktivieren"
Strg "Winkel"
Strg "Amplitude"
Strg "Maßstab"
Strg "Unruhe"
Strg "Welle 3"
}
Node {
RsID 300
Strg "Regenbogen"
Strg "Himmel"
Strg "Boden"
Strg "Himmel"
Strg "Auragröße"
Strg "Nacht"
Strg "Phase"
Strg "Mond"
Strg "Aura"
Strg "N"
Strg "W"
Strg "E"
Strg "S"
Strg "Neigung"
Strg "Mond"
Strg "Normale Kamera"
Strg "Fischaugenkamera"
Strg "Vorschau"
Strg "Aktivieren"
Strg "Aktivieren"
Strg "Aktivieren"
Strg "Aktivieren"
Strg "Aktivieren"
Strg "Aktivieren"
Strg "Auragröße"
Strg "Nacht"
Strg "Sonne"
Strg "Aura"
Strg "W"
Strg "N"
Strg "S"
Strg "E"
Strg "Sonne"
}
Node {
RsID 259
Strg "Fertigstellung"
Strg "Maßstab"
Strg "Amplitude"
Strg "Dämpfung"
Strg "Zentrieren-H"
Strg "Zentrieren-V"
Strg "Unruhe"
}
Node {
RsID 257
Strg "Fertigstellung"
Strg "Turbulenz"
Strg "Transparenz"
Strg "Mischen"
}
Node {
RsID 354
Strg "Autom. Oktaven"
Strg ""
Strg "Oktaven"
Strg ""
Strg "Zurücksetzen"
Strg "Lacunarität"
Strg "Verteilung"
Strg "0"
}
Node {
RsID 603
Strg "Stärke"
Strg "Radius"
}
Node {
RsID 605
Strg "Berg"
Strg "Hochebene"
Strg "Stärke"
Strg "Größe der Hochebene"
Strg "Versatz"
}
Node {
RsID 602
Strg "Stärke"
}
Node {
RsID 600
Strg "Stärke"
}
Node {
RsID 610
Strg "Stärke"
}
Node {
RsID 506
Strg "Mischen"
Strg "Rauheit"
}
Node {
RsID 700
}
Node {
RsID 701
}
Node {
RsID 702
}
Node {
RsID 703
}
Node {
RsID 704
}
Node {
RsID 100
Strg "Layername"
Strg "Edit Text"
}
Node {
RsID 705
Strg "Rauschen"
}
Node {
RsID 503
Strg "Mischen"
Strg "Erweitert"
Strg "Rauheit"
Strg "Versatz"
Strg "Steigerung"
Strg "Funktionsparameter"
Strg "Perlin-Rauschen"
Strg "Streifiges Rauschen"
Strg "Rauschenart"
Strg "Mono-Fraktal"
Strg "Multi-Fraktal"
Strg "Heterogenes Fraktal"
Strg "Mulit-Hybrid-Fraktal"
Strg "Fraktalart"
}
Node {
RsID 550
Strg "Mischen"
Strg "Berganteil"
Strg "Bergstärke"
Strg "Ebenenskalierung"
Strg "Ebenenversatz"
Strg "Zufällige Höhe"
}
Node {
RsID 101
Strg "Bump"
}
Node {
RsID 551
Strg "Mischen"
Strg "Rauheit"
}
Node {
RsID 552
Strg "Mischen"
Strg "Rauheit"
}
Node {
RsID 553
Strg "Mischen"
Strg "Rauheit"
Strg "Tal"
}
Node {
RsID 554
Strg "Mischen"
Strg "Rauheit"
Strg "Tal"
}
Node {
RsID 555
Strg "Mischen"
Strg "Rauheit"
}
Node {
RsID 608
Strg "Aktivieren"
Strg "Stärke"
Strg "Glätten"
Strg "Regenerosion"
Strg "Aktivieren"
Strg "Böschungswinkel"
Strg "Widerstand"
Strg "Thermische Verwitterung"
Strg "Aktivieren"
Strg "Stärke"
Strg "Glätten"
Strg "Winderosion"
Strg "Aktivieren"
Strg "Stärke"
Strg "Glättenerosion"
Strg "Erosionszyklus"
}
Node {
RsID 609
Strg "Level"
}
Node {
RsID 800
Strg "Größe"
Strg "0.00"
Strg "Rauschen"
Strg "Mischen"
Strg "Abdeckung"
}
Node {
RsID 802
Strg "Überblendung"
Strg "Überblendung"
Strg "Maximum"
Strg "Einfluss"
Strg "Minimum"
}
Node {
RsID 803
Strg "Abstand"
Strg "Überblendung"
Strg "Richtung"
Strg "Einfluss"
}
Node {
RsID 804
Strg "Überblendung"
Strg "Minimum"
}
Node {
RsID 805
Strg "Überblendung"
Strg "Maximum"
}
Node {
RsID 808
Strg "Terrain folgen"
Strg "Amplitude"
Strg "Rauheit"
}
Node {
RsID 809
Strg "Amplitude"
}
Node {
RsID 810
Strg "Terrain folgen"
Strg "Rauheit"
Strg "Mischen"
Strg "Amplitude"
Strg "Größe"
Strg "0.00"
}
Node {
RsID 821
Strg "Einfluss"
Strg "Minimum"
Strg "Überblendung"
Strg "Minimum"
Strg "Maximum"
Strg "Überblendung"
Strg "Maximum"
}
Node {
RsID 822
Strg "Abstand"
Strg "Überblendung"
Strg "Richtung"
Strg "Einfluss"
}
Node {
RsID 801
Strg "Einfluss"
Strg "Überlagerung"
Strg "0.00"
Strg "0.00"
Strg "Minimum"
Strg "0.00"
Strg "Überlagerung"
Strg "0.00"
Strg "Maximum"
}
Node {
RsID 806
Strg "Überlagerung"
Strg "0.00"
Strg "0.00"
Strg "Minimum"
Strg "0.00"
Strg "Überlagerung"
Strg "0.00"
Strg "Maximum"
}
Node {
RsID 807
Strg "Höhe"
Strg "0.00"
Strg "Überlagerung"
Strg "0.00"
Strg "Minimum"
}
Node {
RsID 820
Strg "Einfluss"
Strg "Überlagerung"
Strg "0.00"
Strg "0.00"
Strg "Minimum"
Strg "0.00"
Strg "Überlagerung"
Strg "0.00"
Strg "Maximum"
}
Node {
RsID 601
Strg "Stärke"
Strg "Versatz"
Strg "Ebene"
}
Node {
RsID 611
Strg "Größe"
Strg "0.00"
Strg "Amplitude"
Strg "0.00"
Strg "Versatz"
Strg "0.00"
Strg "Rauschen"
Strg "Mischen"
}
Node {
RsID 556
Strg "Mischen"
Strg "Rauheit"
Strg "Stärke"
}
Node {
RsID 557
Strg "Mischen"
Strg "Rauheit"
Strg "Stärke"
}
Node {
RsID 350
Strg "Drehen"
Strg "Fläche"
Strg "3D-Vorschau"
Strg "Generieren :"
Strg "Terrain generieren"
Strg "Größe der Malfläche"
Strg "Weichheit"
Strg "Höhenniveau"
Strg "Größe der Erhebung"
Strg "Paint / Malen"
Strg "Importieren"
Strg "Exportieren"
Strg " Bildgröße "
Strg "Rückg./Wiederherst."
Strg "Filter anwenden :"
Strg "Terrain ändern"
Strg "Filter"
Strg "Löschen"
}
Node {
RsID 134
Strg "Vorlage"
Strg "Fertigstellung"
Strg "Bodenhöhe"
Strg "0.00"
Strg "Maximale Höhe"
Strg "100.00"
Strg "Mischen"
Strg ""
Strg "Bearbeiten"
}
Node {
RsID 322
Strg "Rauschen"
Strg "Textur"
Strg "Beleuchtung"
Strg "Rayleigh"
Strg "Distanzgrenzwert"
Strg "Divisionsanzahl"
Strg "Multistreuung"
Strg "Strukturgröße"
Strg "Wolkendicke (m)"
Strg "Neue Wolken"
Strg "Distanz MS"
}
Node {
RsID 184
Strg "Horizonthöhe"
Strg ""
Strg "Bearbeiten"
Strg "Bodenfarbe"
Strg "Boden aktivieren"
Strg "0.00"
Strg "Wolkenanimation"
Strg "Sek."
Strg "0.00"
}
Node {
RsID 186
Strg "Regenbogen"
Strg "Himmel"
Strg "Boden"
Strg "Himmel"
Strg "Auragröße"
Strg "Nacht"
Strg "Phase"
Strg "Mond"
Strg "Aura"
Strg "N"
Strg "W"
Strg "E"
Strg "S"
Strg "Neigung"
Strg "Mond"
Strg "Normale Kamera"
Strg "Fischaugenkamera"
Strg "Vorschau"
Strg "Aktivieren"
Strg "Aktivieren"
Strg "Aktivieren"
Strg "Aktivieren"
Strg "Aktivieren"
Strg "Aktivieren"
Strg "Auragröße"
Strg "Nacht"
Strg "Sonne"
Strg "Aura"
Strg "W"
Strg "N"
Strg "S"
Strg "E"
Strg "Sonne"
}
Node {
RsID 902
Strg "Multiplikator"
Strg "Umgebungsfarbe :"
Strg "Lichtfarbe :"
Strg "Richtung des Lichtes :
"
Strg "0.00"
Strg "0.00"
Strg "Lichteigenschaften"
Strg "0.00"
Strg "Einheiten in Carrara
"
Strg "0.00"
Strg "entspricht"
Strg "miles
"
Strg "Physikproportionen"
Strg "Standardwerte"
}
Node {
RsID 911
Strg "Primitive :"
Strg "Standardwerte"
}
Node {
RsID 912
Strg "Mischen"
Strg "Animation : "
Strg "0.00"
Strg "Allgemein"
Strg "Dichte"
Strg "Unterseitenabflachung"
Strg "Globale Form"
Strg "Standardwerte"
}
Node {
RsID 913
Strg "Mischen"
Strg "Animation : "
Strg "0.00"
Strg "Allgemein"
Strg "Anzahl"
Strg "Radius"
Strg "Abnahme"
Strg "Dichte"
Strg "Abflachung"
Strg "Globale Form - Kugeln"
Strg "Dichte"
Strg "Grenzwert"
Strg "Abflachung"
Strg "Bereich füllen"
Strg "Standardwerte"
}
Node {
RsID 909
Strg "Rauschen:
"
Strg "Turbulenz"
Strg "Fraktale Summe"
Strg "Perlin"
Strg "Schärfe"
Strg "Umfangsmultiplikator"
Strg "Details"
}
Node {
RsID 910
Strg "Primitive :"
Strg "Mischen"
Strg "Animation : "
Strg "0.00"
Strg "Dichte"
Strg "Unterseitenabflachung"
Strg "Grenzwerte"
Strg "Oktaven"
Strg "Beständigkeit"
Strg "Rauschen dehnen :"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Globale Form"
Strg "Typ :"
Strg "Dicke"
Strg "Abnahme"
Strg "Aktivieren"
Strg "Dichte"
Strg "Oktaven"
Strg "Grenzwerte"
Strg "Beständigkeit"
Strg "Maßstab"
Strg "Detailrauschen"
Strg "Standardwerte"
}
Node {
RsID 914
Strg "Mischen"
Strg "Animation : "
Strg "0.00"
Strg "Allgemein"
Strg "Dichte"
Strg "Globale Form"
Strg "Standardwerte"
Strg "Unterseitenabflachung"
}
Node {
RsID 901
Strg "Genauigkeit des Samplings"
Strg "Erhöhen, um Rauschen zu reduzieren. 
Verringern, um Rendern zu beschleunigen.
"
Strg "Genauigkeit der Form"
Strg "Effekte abhängig von der Form."
Strg "Genauigkeit des Himmelslichts"
Strg "Erhöhen, um die Farbkonsistenz zu verbessern.
Verringern, um Rendern zu beschleunigen."
Strg "Genauigkeiten"
Strg "Lichtcache-Optimierung aktivieren"
Strg "Max. Größe des Cache"
Strg "Kb"
Strg "Erhöhen, um Lichtartefakte zu reduzieren.
Verringern, um Rendern zu beschleunigen und verwendeten Speicher zu reduzieren."
Strg "Lichtcache"
Strg "Form-Optimierung aktivieren"
Strg "Grad der Details"
Strg "Erhöhen, wenn die Wolke eine Menge leeren Raum hat.
Verringern, um die Vorberechnungszeit zu reduzieren."
Strg "Formcache"
}
Node {
RsID 908
Strg "Details aktivieren"
Strg "Rauschen:
"
Strg "Turbulenz"
Strg "Fraktale Summe"
Strg "Perlin"
Strg "Dichte"
Strg "Qualität"
Strg "Grenzwerte"
Strg "Schärfe"
Strg "Maßstab"
Strg "Details"
}
Node {
RsID 915
Strg "Mischen"
Strg "Animation : "
Strg "0.00"
Strg "Allgemein"
Strg "Dichte"
Strg "Unterseitenabflachung"
Strg "Form"
Strg "Dichte"
Strg "Schärfe"
Strg "Umfangsmultiplikator"
Strg "Details"
Strg "Standardwerte"
}
Node {
RsID 352
Strg "Qualität"
Strg ""
Strg "Autom. Refresh"
Strg "Aktualisieren"
Strg "3D-Vorschau"
Strg "Größe der Malfläche"
Strg "Weichheit"
Strg "Höhenniveau"
Strg "Größe der Erhebung"
Strg "Paint / Malen"
Strg "Importieren"
Strg "Exportieren"
Strg "Rückg./Wiederherst."
Strg "Bildgröße"
Strg "x"
Strg "Löschen"
}
Node {
RsID 150
Strg "Hinzufügen"
Strg "Nach Oben"
Strg "Entfernen"
Strg "Nach Unten"
Strg "Löschen"
Strg "Filter:"
Strg "Aktivieren"
Strg "Exportieren"
Strg "Importieren"
Strg "Map"
Strg "Generieren"
Strg "Mischen"
Strg ""
Strg "Autom.
aktualisier."
Strg "Generieren"
Strg ""
Strg "Map
Editor"
}
Node {
RsID 256
Strg "Schnee bedeckt negative Neigung"
Strg "Schnee bedeckt positive Neigung"
}
Node {
RsID 710
Strg "Terrain folgen"
Strg "Rauheit"
Strg "Mischen"
Strg "Amplitude"
Strg "0.00"
Strg "X"
Strg "0.00"
Strg "Y"
Strg "0.00"
Strg "Z"
Strg "Ungleichförmig"
Strg "0.00"
Strg "Größe"
}
Node {
RsID 187
Strg "2004"
Strg "1"
Strg "1"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Sonnenposition berechnen"
Strg "Jahr"
Strg "Monat"
Strg "Tag"
Strg "Stunde (GMT / Dezimalformat)"
Strg "Breitengrad d. Betrachterposition"
Strg "Längengrad d. Betrachterposition"
Strg "Zeit- / Rauminformation zur Position der Sonne"
Strg "0.00"
Strg "0.00"
Strg "Höhenwinkel:"
Strg "Azimutwinkel:"
Strg "...vom Horizont"
Strg "...N = 0, O = 90, S = 180
und W = 270"
}
Node {
RsID 310
Strg "Distanz"
Strg "Höhe"
Strg "Intensität"
Strg "Dunstfarbe"
Strg "Dunst"
}
Node {
RsID 311
Strg "Anfang"
Strg "Ende"
Strg "Distanz"
Strg "Intensität"
Strg "Nebelfarbe"
Strg "Nebel"
}
Node {
RsID 312
Strg "Höhe"
Strg "Rotation"
Strg "Dicke"
Strg "Abdeckung"
Strg "Geschwindigkeit"
Strg "Massigkeit"
Strg "Transformationstempo"
Strg "Wolkenfarbe"
Strg "X-Verhältnis"
Strg "Y-Verhältnis"
Strg "Wolkenlayer 1"
Strg "Dichte"
Strg "Gleichmäßigkeit"
}
Node {
RsID 313
Strg "Höhe"
Strg "X-Verhältnis"
Strg "Y-Verhältnis"
Strg "Rotation"
Strg "Dicke"
Strg "Abdeckung"
Strg "Geschwindigkeit"
Strg "Massigkeit"
Strg "Transformationstempo"
Strg "Wolkenfarbe"
Strg "Wolkenlayer 2"
}
Node {
RsID 314
Strg "Höhe"
Strg "X-Verhältnis"
Strg "Y-Verhältnis"
Strg "Rotation"
Strg "Dicke"
Strg "Abdeckung"
Strg "Geschwindigkeit"
Strg "Massigkeit"
Strg "Transformationstempo"
Strg "Wolkenfarbe"
Strg "Wolkenlayer 3"
}
Node {
RsID 315
Strg "Höhe"
Strg "X-Verhältnis"
Strg "Y-Verhältnis"
Strg "Rotation"
Strg "Dicke"
Strg "Abdeckung"
Strg "Geschwindigkeit"
Strg "Massigkeit"
Strg "Transformationstempo"
Strg "Wolkenfarbe"
Strg "Wolkenlayer 4"
}
Node {
RsID 504
Strg "Höhe"
Strg "0.00"
Strg "Stärke"
}
Node {
RsID 500
Strg "Bildgröße"
Strg "0"
Strg "0"
Strg "x"
Strg "Höhe"
Strg "0.00"
Strg "Bearbeiten"
}
Node {
RsID 502
Strg "Höhe"
Strg "0.00"
Strg "Richtung"
}
Node {
RsID 6999
Strg "Primitiven-Größe"
Strg "0.00"
}
Node {
RsID 353
Strg "Zurücksetz."
Strg "Rendern"
Strg "Auto-Zurücks."
}
Node {
RsID 133
Strg "Helligkeit"
Strg "HINWEIS: Dies Licht ist für die Atmo- sphäre ´Himmel / Realist. Himmel´."
Strg "Verwend. Sie nicht die aktuelle Atmosphäre"
Strg "Lichtfarbe"
Strg "Schattenwurf"
Strg "Schattenintensität"
}
Node {
RsID 132
Strg "Helligkeit"
Strg "HINWEIS: Dies Licht ist für die Atmo- sphäre ´Himmel / Realist. Himmel´."
Strg "Schattenwurf"
Strg "Schattenintensität"
Strg "Lichtfarbe"
Strg "Verwend. Sie nicht die aktuelle Atmosphäre"
}
Node {
RsID 558
Strg "Mischen"
Strg "Rauheit"
}
Node {
RsID 559
Strg "Kraterradius"
Strg "0.00"
Strg "Mischen"
Strg "Kraterhöhe"
Strg "0.00"
Strg "Krateranzahl"
Strg "Variation"
Strg "Verzerrung"
Strg "Stärke"
}
Node {
RsID 604
Strg "Max. Höhe"
Strg "0.00"
Strg "Min. Höhe"
Strg "0.00"
Strg "Maßstab"
Strg "Abgeschnittene Enden"
Strg "Art des Maßstabs"
}
Node {
RsID 607
Strg "Terrasse glätten"
Strg "Terrasse schärfen"
Strg "Terrassentyp"
Strg "Ebenenstärke"
Strg "Terrassenschärfe"
Strg "Terrassenanzahl"
Strg "Aktivieren"
Strg "Mischen"
Strg "Kontinente"
Strg "Hügel"
Strg ""
Strg "Variationsgröße"
Strg "0.00"
Strg "Amplitude"
Strg "Variation"
}
Node {
RsID 166
Strg "Dieses Umgebungslicht arbeitet zusammen mit einem (realisitischen) Himmel und verwendet die entsprechende Himmelsfarbe.
Wenn die Szene keine Atmosphäre enthält, ist die Farbe hellblau.

"
Strg "Helligkeit"
}
Node {
RsID 316
Strg "Globale Helligkeit"
Strg "Dunsthöhe"
Strg "Dunstdichte"
Strg "Intensität Rot"
Strg "Intensität Grün"
Strg "Intensität Blau"
Strg "Rotfilter"
Strg "Grünfilter"
Strg "Blaufilter"
Strg "Zurücksetz."
Strg "Dunstfarbe steuern"
Strg "Himmelsfarbe steuern"
Strg "0.00"
Strg " entsprechen in der Szene"
Strg "0.00"
Strg "Atmosphäre"
}
Node {
RsID 499
Strg "Täler"
Strg "Hügel"
Strg ""
Strg "Kontinente"
Strg "0.00"
Strg "Höhe"
Strg "0.00"
Strg "Strukturgröße"
}
Node {
RsID 1000
Strg "Auswahl des Rastermaßes                     "
Strg "Größe"
Strg "0.00"
Strg "Wellenamplitude"
Strg "0.00"
Strg "Winkel des Windes"
Strg "x"
Strg "y"
Strg ""
Strg "Wellen folgen dem Wind"
Strg "Zeit aufheben"
Strg ""
Strg "Systemperiode"
Strg ""
}
Node {
RsID 920
}
Node {
RsID 1001
}
Node {
RsID 136
Strg "Filterlayer"
Strg "3D-Vorschau"
Strg "Weltgröße"
Strg "0.00"
Strg "0.00"
Strg "x"
Strg "Größe"
Strg "Heightmap in Datei speichern"
Strg "Normale glätten"
Strg "Terrain neu skalieren auf "
Strg "0.00"
Strg "x"
Strg "0.00"
Strg "Vorschauqualität"
Strg ""
Strg "Größe der Vorschau-Map"
Strg "x"
Strg "0"
Strg "0"
Strg "Vorschau"
Strg "Größe der finalen Map"
Strg "x"
Strg "0"
Strg "0"
Strg "Renderqualität"
Strg ""
Strg "Rendern"
Strg "Eigenschaften des Terrains"
Strg "Displacement verwenden"
Strg "Unterteilung"
Strg "Dies wird das Displacement beim Rendern generieren. 

Die Unterteilungsparameter des Dis- placement-Shaders werden ignoriert."
Strg "Renderzeit des Displacements"
}
Node {
RsID 900
Strg " Nur Sonne (alle Lichter, wenn kein Sonnenlicht)"
Strg " Alle Lichtquellen"
Strg ""
Strg "Himmelslicht hinzufügen (langsam)"
Strg "An Globaler Beleuchtung beteiligen (langsamer)"
Strg "Verfügbare Lichtquellen"
Strg "Form"
Strg "Wolkenfarbe:"
Strg "Standardwerte"
Strg "Helligkeit"
Strg "Opazität"
Strg "Silberstreif"
Strg ""
Strg "Intensität des Schattenwurfs"
Strg "Genauigkeit:"
Strg "Bearbeiten"
Strg "Größe:
"
Strg "X
"
Strg "0.00"
Strg "Y
"
Strg "0.00"
Strg "Z"
Strg "0.00"
Strg "0.00"
Strg "miles
"
Strg "0.00"
Strg "Einheiten in Carrara entsprechen
"
Strg "Eigenschaften"
Strg "Ansicht zurücks."
Strg "Rendern"
Strg "Autom. aktualisier. bei:"
Strg "Entwurfsmodus"
Strg "Volle Genauigkeit"
Strg "3D-Vorschau"
}
Node {
RsID 505
Strg "Mischen"
Strg "Rauheit"
Strg "Täler"
Strg "Hügel"
Strg ""
Strg "Kontinente"
Strg "0.00"
Strg "Höhe"
Strg "0.00"
Strg "Strukturgröße"
}
Node {
RsID 317
Strg "Typ"
Strg "Wolkenfarbe"
Strg "Silberstreif"
Strg "Verteilung"
Strg "0"
Strg "Mischen"
Strg "Dicke"
Strg "Abdeckung"
Strg "Massigkeit"
Strg "Mikrodetailgrad"
Strg "Form"
Strg "Höhe"
Strg "Layerrotation"
Strg "X-Verhältnis"
Strg "Y-Verhältnis"
Strg "Position"
Strg "Bewegungs-"
Strg "tempo"
Strg "/ h"
Strg "x"
Strg "y"
Strg "Bewegungs-"
Strg "richtung"
Strg ""
Strg "0.00"
Strg "Transformation"
Strg "Animation"
Strg "Schattenwurf"
Strg "Wolkenlayer 1"
}
Node {
RsID 318
Strg "Typ"
Strg "Wolkenfarbe"
Strg "Silberstreif"
Strg "Verteilung"
Strg "0"
Strg "Mischen"
Strg "Dicke"
Strg "Abdeckung"
Strg "Massigkeit"
Strg "Mikrodetailgrad"
Strg "Form"
Strg "Höhe"
Strg "Layerrotation"
Strg "X-Verhältnis"
Strg "Y-Verhältnis"
Strg "Position"
Strg "Bewegungs-"
Strg "tempo"
Strg "/ h"
Strg "x"
Strg "y"
Strg "Bewegungs-"
Strg "richtung"
Strg ""
Strg "0.00"
Strg "Transformation"
Strg "Animation"
Strg "Schattenwurf"
Strg "Wolkenlayer 2"
}
Node {
RsID 319
Strg "Typ"
Strg "Wolkenfarbe"
Strg "Silberstreif"
Strg "Verteilung"
Strg "0"
Strg "Mischen"
Strg "Dicke"
Strg "Abdeckung"
Strg "Massigkeit"
Strg "Mikrodetailgrad"
Strg "Form"
Strg "Höhe"
Strg "Layerrotation"
Strg "X-Verhältnis"
Strg "Y-Verhältnis"
Strg "Position"
Strg "Bewegungs-"
Strg "tempo"
Strg "/ h"
Strg "x"
Strg "y"
Strg "Bewegungs-"
Strg "richtung"
Strg ""
Strg "0.00"
Strg "Transformation"
Strg "Animation"
Strg "Schattenwurf"
Strg "Wolkenlayer 1"
}
Node {
RsID 185
Strg "Nacht"
Strg "Erweitert"
Strg "Sonnengröße"
Strg "Auragröße"
Strg "Sonne"
Strg "Aura"
Strg "W"
Strg "(y-)"
Strg "N (x-)"
Strg "S (x+)"
Strg "O"
Strg "(y+)"
Strg "Sonne"
Strg "Aktivieren"
Strg "Aktivieren"
Strg "Aktivieren"
Strg "Aktivieren"
Strg "Meine Szene"
Strg "Standardszene"
Strg "Autom. Refresh"
Strg "Rendern"
Strg "HINWEIS: In der Standardszene sehen wir in NW-Richtung"
Strg "Vorschau"
Strg "Den Mond zeigen"
Strg "Auragröße"
Strg "Phase"
Strg "Neigung"
Strg "Mond"
Strg "Aura"
Strg "N"
Strg "W"
Strg "O"
Strg "S"
Strg "Mond"
Strg "Genauigkeit"
Strg "Zügig"
Strg "Träge"
Strg "Schnelle Simulat."
Strg "Genauigkeit"
Strg "Keine"
Strg "Wolkeneinstell. verw."
Strg "Immer Schatten"
Strg "HINWEIS: Beeinflusst Wolkenlayer u. volumetrische Wolken
"
Strg "Schatten werfen (langsamer)"
}
Node {
RsID 321
Strg "Nebelfarbe"
Strg "Intensität"
Strg "Höhe"
Strg "Aktivieren"
Strg "Nebel"
Strg "Aktivieren"
Strg "Intensität"
Strg "Sonnenstrahlen"
}
Node {
RsID 320
Strg "Typ"
Strg "Wolkenfarbe"
Strg "Silberstreif"
Strg "Verteilung"
Strg "0"
Strg "Mischen"
Strg "Dicke"
Strg "Abdeckung"
Strg "Massigkeit"
Strg "Mikrodetailgrad"
Strg "Form"
Strg "Höhe"
Strg "Layerrotation"
Strg "X-Verhältnis"
Strg "Y-Verhältnis"
Strg "Position"
Strg "Bewegungs-"
Strg "tempo"
Strg "/ h"
Strg "x"
Strg "y"
Strg "Bewegungs-"
Strg "richtung"
Strg ""
Strg "0.00"
Strg "Transformation"
Strg "Animation"
Strg "Schattenwurf"
Strg "Wolkenlayer 4"
}
CMNU {
RsID 1000
Strg "&Einstellungen"
Strg "Benutzerdefiniert"
Strg "Standard"
Strg "Himmel löschen"
Strg "Leichte Wolken"
Strg "Zirruswolke"
Strg "Regnerisch"
Strg "Sturm"
Strg "Verschneit"
Strg "Smog"
Strg "Sonnenaufgang"
Strg "Kalter Sonnenaufgang"
Strg "Warmer Sonnenaufgang"
Strg "Klare Nacht"
Strg "Wolkige Nacht"
Strg ""
}
CMNU {
RsID 1002
Strg ""
Strg "32 x 32"
Strg "64 x 64"
Strg "128 x 128"
Strg "256 x 256"
Strg ""
}
CMNU {
RsID 1004
Strg ""
Strg "Glätten"
Strg "Mehr glätten"
Strg "Rauschen hinzufügen"
Strg "Normalisieren"
Strg "Erodieren 1"
Strg "Erodieren 2"
Strg "Erhöhen"
Strg "Verringern"
Strg "Hügel"
Strg "Gipfel"
Strg "Umkehren"
Strg "Tonwerttrennung"
Strg "Nullkanten"
Strg "Gauß"
Strg ""
}
CMNU {
RsID 1003
Strg ""
Strg "Löschen"
Strg "Reales Terrain"
Strg "Bergkette"
Strg "Runde Hügel"
Strg "Dünen"
Strg "Spitzen"
Strg "Täler und Berge"
Strg "Niedrige Gipfel"
Strg "Mittlere Gipfel"
Strg "Gewaltige Gipfel"
Strg "Große Gipfel"
Strg "Erodierte Berge"
Strg "Niedrige Berge"
Strg "Normale Berge"
Strg "Glatte Berge"
Strg ""
}
CMNU {
RsID 1001
Strg ""
Strg "32 x 32"
Strg "64 x 64"
Strg "128 x 128"
Strg "256 x 256"
Strg "512 x 512"
Strg "1024 x 1024"
Strg "2048 x 2048"
Strg "4096 x 4096"
Strg ""
}
CMNU {
RsID 1005
Strg ""
Strg "256 x 256"
Strg "512 x 512"
Strg "1024 x 1024"
Strg ""
}
CMNU {
RsID 1006
Strg "Größe"
Strg "33"
Strg "65"
Strg "129"
Strg "257"
Strg "513"
Strg "1025"
Strg "2049"
Strg "4097"
Strg ""
}
CMNU {
RsID 1007
Strg "Rauschen"
Strg "Perlin-Turbulenz"
Strg "Konstant"
Strg ""
}
CMNU {
RsID 1008
Strg "Texture"
Strg "Carrara 4"
Strg "Pow"
Strg "Exponent"
Strg "Sin"
Strg "No change"
Strg ""
}
CMNU {
RsID 1009
Strg "Lighting"
Strg "Carrara 4"
Strg "2.5 D"
Strg "2.5 D physical"
Strg ""
}
CMNU {
RsID 1010
Strg "Typ"
Strg "Wolke"
Strg "Zirrus"
Strg "Altostratus"
Strg "Zirrostratus"
Strg ""
}
CMNU {
RsID 1014
Strg "Typ :"
Strg "Keine"
Strg "Linear"
Strg "Quadrat"
Strg ""
}
CMNU {
RsID 1013
Strg "Primitive :"
Strg "Box"
Strg "Kugel"
Strg "Halbkugel"
Strg "Zylinder"
Strg ""
}
CMNU {
RsID 1015
Strg ""
Strg "Turbulenz"
Strg "Fraktale Summe"
Strg "Perlin"
Strg ""
}
CMNU {
RsID 1012
Strg "Genauigkeit:"
Strg "Schlecht (schnell)"
Strg "Niedrig"
Strg "Akzeptabel"
Strg "Gut (langsam)"
Strg "Hoch (sehr langsam)"
Strg "Sehr Hoch (sehr sehr langsam)"
Strg "Benutzerdefiniert"
Strg ""
}
CMNU {
RsID 1016
Strg ""
Strg "32x32"
Strg "64x64"
Strg "128x128"
Strg "256x256"
Strg "512x512"
Strg "1024x1024"
Strg ""
}
Dlog {
RsID 400
Strg ""
}
Dlog {
RsID 412
Strg "Raw 8 bits"
Strg "Raw 16 bits (Intel byte order, Little Endian)"
Strg "Raw 16 bits (Motorola byte order, Big Endian)"
Strg "Raw-fp 32 bits (Intel byte order, Little Endian)"
Strg "Raw-fp 32 bits (Motorola byte order, Big Endian)"
Strg "Dateiformat"
Strg "Breite"
Strg "0"
Strg "Höhe"
Strg "0"
Strg "Bildgröße"
Strg "Raw-Format importieren"
}
Dlog {
RsID 414
Strg "Wollen Sie dieses Terrain wirklich bearbeiten?
Dies wird die Liste der Filter entfernen."
Strg "Bearbeiten bestätigen"
}
Dlog {
RsID 415
Strg "Wollen Sie wirklich alle Filter löschen?"
Strg "Löschen bestätigen"
}
Dlog {
RsID 416
Strg "Fraktale Funktion"
}
Dlog {
RsID 413
Strg "Raw 8 bits"
Strg "Raw 16 bits (Intel byte order, Little Endian)"
Strg "Raw 16 bits (Motorola byte order, Big Endian)"
Strg "Raw-fp 32 bits (Intel byte order, Little Endian)"
Strg "Raw-fp 32 bits (Motorola byte order, Big Endian)"
Strg "File Format"
Strg "Raw-Format exportieren"
}
Dlog {
RsID 417
Strg "Terrain-Mesh importieren"
Strg "Shader importieren"
Strg "Vorgaben Importoptionen"
}
Dlog {
RsID 419
Strg "Die Datei für die Szenevorschau wurde nicht gefunden."
Strg "Warnung"
Strg "OK"
}
Dlog {
RsID 418
Strg "Wollen Sie den Shader mit Ihrem Terrain exportieren ?"
Strg "Vorgaben Exportoptionen"
Strg "OK"
Strg "Nein"
}
Dlog {
RsID 410
Strg ""
}
Dlog {
RsID 411
Strg ""
}
Dlog {
RsID 403
Strg "Sonneneigenschaften"
}
Dlog {
RsID 421
Strg "Einstellungsoptimierung der volumetrischen Wolken"
Strg "OK"
}
Dlog {
RsID 420
Strg "Benutzerdefiniertes Licht der volumetrischen Wolken"
Strg "OK"
Strg "Verlassen"
}
Dlog {
RsID 402
Strg ""
}
